Pilot card list ::
Open all sections - Close all sections- ARC-170 Starfighter104th Battalion Pilot // 42
The ARC-170 was designed as a dominating heavy escort fighter with powerful front and rear lasers, ordnance, and an astromech for navigation. Squadrons of these mighty ships bolster the Republic Navy’s presence at any battle where they are deployed.2
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ARC-170 Starfighter - A/SF-01 B-Wing
- Aggressor Assault Fighter•IG-88A // 65
Aggressive AutomatonAt the start of the Engagement Phase, you may choose 1 friendly ship with on its action bar at range 1–3. If you do, transfer 1 of your calculate tokens to it.4
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Advanced Droid Brain: After you perform a action, gain 1 calculate token.
Aggressor Assault Fighter•IG-88D // 61
Deadly DeviceWhile you execute a Segnor’s Loop ( or ) maneuver, you may use another template of the same speed instead: either the turn ( or ) of the same direction or the straight () template.4
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Advanced Droid Brain: After you perform a action, gain 1 calculate token.
Aggressor Assault Fighter - Alpha-class Star Wing
- Attack Shuttle•Ezra Bridger // 40
Spectre-6While you defend or perform an attack, if you are stressed, you may spend 1 to change up to 2 of your results to or results.3
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Locked and Loaded: While you are docked, after your carrier ship performs a primary or attack, it may perform a bonus primary attack.
Attack Shuttle - Auzituck Gunship
- BTA-NR2 Y-Wing•Aftab Ackbar // 34
"Junior"After you execute a red basic maneuver or perform a red action, if you have exactly 1 stress token, you may gain 1 strain token to remove that stress token.2
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Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Corus Kapellim // 33
"Gentleman Flyer"Before you engage, you may choose 1 ship in your firing arc at range 0-1. If you do, transfer 1 green token from that ship to yourself.1
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Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-WingKijimi Spice Runner // 31
Led by Zorii Bliss, the Kijimi Spice Runners set aside their usual mercenary ways to take the fight to the Final order at the Battle of Exogol.3
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Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Lega Fossang // 33
Hero of HumbarineWhile you perform a primary or attack, you may reroll 1 attack die for each friendly device or calculating friendly ship in the attack arc.1
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Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-WingNew Republic Patrol // 32
Designed for customization, the BTA-NR2 Y-wing is used by numerous military organizations across the galaxy in a variety of roles, from law enforcement craft to wartime bombers.3
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Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Shasa Zaro // 33
After you defend, you may choose a friendly ship in your at range 0-2 and 1 of your green tokens. If you do, that ship gains a matching token.3
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Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Teza Nasz // 37
Old SoldierWhile a friendly ship at range 0-2 performs an attack, if the defender has a ship friendly to the attacker in each of its side arcs ( and ), the attacker may reroll 1 attack die.4
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Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Wilsa Teshlo // 34
Veiled Sorority PrivateerAfter you perform an attack, if the defender was dealt a faceup damage card, the defender gains 1 strain token unless it chooses 1 non-recurring from 1 of its equipped upgrades and loses that .4
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Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Zorii Bliss // 40
Corsair of KijimiAfter a ship at range 1 performs an action during its Perform Action step, if that action is on your action bar, you may spend 1 to perform that action, treating it as red.5
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Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing - BTL-A4 Y-WingAmaxine Warrior // 33
Decades after the Battle of Endor, former Imperials remain active in the New Republic. Many have joined paramilitary organizations, such as the Amaxine Warriors, that appropriate martial traditions and cultures to spread the hateful ideology of the First Order amongst those most vulnerable to it.3
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BTL-A4 Y-Wing - BTL-B Y-Wing•Anakin Skywalker // 50
Hero of the RepublicAfter you fully execute a maneuver, if there is an enemy ship in your at range 0–1 or in your , you may spend 1 to remove 1 stress token.6
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Plated Hull: While you defend, if you are not critically damaged, change 1 result to a result.
BTL-B Y-Wing - BTL-S8 K-Wing
- Belbullab-22 Starfighter
- C-ROC CruiserSeparatist Privateers // 63
The Separatist Alliance makes use of all manner of unsavory contacts in its fight against the Galactic Republic, including corsairs and criminal cartels.3
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Overdrive Burners: While you defend, if your revealed maneuver is speed 3–5, roll 1 additional defense die.
C-ROC CruiserSyndicate Smugglers // 63
Vessels like the C-ROC Cruiser allow criminal operations across the Outer Rim to move massive amounts of illicit materials, or project power that can bully small colonies into compliance.3
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Overdrive Burners: While you defend, if your revealed maneuver is speed 3–5, roll 1 additional defense die.
C-ROC Cruiser - CR90 Corellian Corvette
- Customized YT-1300 Light FreighterFreighter Captain // 41
Many spacers make a living traveling the Outer Rim, where the difference between smuggler and legitimate merchant is often murky. On the outskirts of civilization, buyers are rarely so discerning to ask where merchandise came from, at least as long as the price is low enough.1
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Customized YT-1300 Light Freighter - Delta-7 Aethersprite•Ahsoka Tano // 41
“Snips"After you fully execute a maneuver, you may choose a friendly ship at range 0–1 and spend 1 . That ship may perform an action, even if it is stressed.3
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Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Anakin Skywalker // 59
Hero of the RepublicAfter you fully execute a maneuver, if there is an enemy ship in your at range 0–1 or in your , you may spend 1 to remove 1 stress token.6
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Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Barriss Offee // 36
Conflicted PadawanWhile a friendly ship at range 0–2 performs an attack, if the defender is in its , you may spend 1 to change 1 result to a result or 1 result to a result.4
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Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 AetherspriteJedi Knight // 36
When the Clone Wars began, the Jedi Knights rallied to the cause of preserving the Republic, assuming command of legions of clone troopers and leading them in battle.3
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Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Luminara Unduli // 40
Wise ProtectorWhile a friendly ship at range 0–2 defends, if it is not in the attacker’s , you may spend 1 . If you do, change 1 result to a result or 1 result to a result.4
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Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Plo Koon // 43
Serene MentorAt the start of the Engagement Phase, you may spend 1 and choose another friendly ship at range 0–2. If you do, you may transfer 1 green token to it or transfer one orange token from it to yourself.5
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Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Saesee Tiin // 40
Prophetic PilotAfter a friendly ship at range 0–2 reveals its dial, you may spend 1 . If you do, set its dial to another maneuver of the same speed and difficulty.4
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Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite - Droid Tri-FighterColicoid Interceptor // 34
Designed by the Colicoid Creation Nest and manufactured by Phlac-Arphocc Automata Industries, the heuristic processors of Droid Tri-Fighters allow these deadly ships to analyze and adapt to enemy tactics in-flight.1
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter•DIS-347 // 36
Target AcquiredAt the start of the Engagement Phase, you may acquire a lock on an object at range 1–3 that has a friendly lock.3
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter•DIS-T81 // 37
Clever CircuitsWhile you defend or perform an attack, you may spend 1 calculate token from a friendly ship in the enemy ship’s firing arc to change 1 result to an or result.4
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter•••Fearsome Predator // 36
Fixated PursuitSetup: After placing forces, assign the Fearful Prey condition to 1 enemy ship.3
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter••Phlac-Arphocc Prototype // 38
Predictive Analysis ProtocolDuring the System Phase, you may spend your lock on a ship to look at that ship’s dial.5
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-FighterSeparatist Interceptor // 35
Deployed late in the Clone Wars, these aggressive starfighters, and the destructive buzz droids they carry, pose a serious threat to even veteran Jedi pilots.3
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter - E-wing•Corran Horn // 59
Tenacious InvestigatorAt initiative 0, you may perform a bonus primary attack against an enemy ship in your . If you do, at the start of the next Planning Phase, gain 1 disarm token.5
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Experimental Scanners: You can acquire locks beyond range 3. You cannot acquire locks at range 1.
E-wing - Escape Craft
- Eta-2 Actis•Anakin Skywalker // 51
Hero of CoruscantAfter you or a friendly Obi-Wan Kenobi ship at range 0–3 executes a maneuver, if there are more enemy ships than other friendly ships at range 0–1 of that ship, you may spend 1 . If you do, that ship removes 1 red token of your choice.6
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Intuitive Controls: During the System Phase, you may perform a purple or purple action.
Eta-2 Actis•Obi-Wan Kenobi // 48
Guardian of DemocracyAfter you or a friendly Anakin Skywalker ship at range 0–3 executes a maneuver, if there are more enemy ships than other friendly ships at range 0–1 of that ship, you may spend 1 . If you do, that ship gains 1 focus token.5
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Intuitive Controls: During the System Phase, you may perform a purple or purple action.
Eta-2 Actis•Shaak Ti // 43
Compassionate MentorAt the start of the End Phase, you may spend any number of to choose that many friendly ships at range 0–2. Each chosen ship does not remove 1 focus or evade token during this End Phase.4
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Intuitive Controls: During the System Phase, you may perform a purple or purple action.
Eta-2 Actis - Extras
- FangFighter•Bodica Venj // 99
Wrathful WarriorAfter another friendly ship defends, if you are not depleted, you may perform a bonus primary attack against the attacker. If you do, after performing that attack, gain 1 deplete token.4
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Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter••Clan Wren Volunteer // 99
Unlikely AllyWhile you perform an attack at range 1, if the speed of your revealed maneuver matches that of a friendly ship at range 1, you may reroll 1 attack die.4
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Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter•Fenn Rau // 99
Mandalorian ProtectorBefore a friendly ship at range 1-2 engages, if there is an enemy ship in its at range 1, that ship may remove 1 non-lock red token.4
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Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter•Joy Rekkoff // 47
Skull Squadron AceWhile you perform an attack, you may spend 1 from an equipped upgrade. If you do, the defender rolls 1 fewer defense die.4
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Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter••Mandalorian Royal Guard // 99
Selfless ProtectorWhile a friendly non-small ship defends, if you are in the attck arc, you may gain 1 deplete and 1 strain token. If you do the defender may change 1 result to an result.4
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Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter•Old Teroch // 56
Mandalorian MentorAt the start of the Engagement Phase, you may choose 1 enemy ship at range 1. If you do and you are in its , it removes all of its green tokens.5
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Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighterSkull Squadron Pilot // 47
The aces of Skull Squadron favor an aggressive approach, using their craft’s pivot wing technology to achieve unmatched agility in the pursuit of their quarry.4
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Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighterZealous Recruit // 41
Mandalorian Fang fighter pilots must master the Concordia Faceoff maneuver, leveraging their ships’ narrow attack profile to execute deadly head-on charges.1
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Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter - FireballColossus Station Mechanic // 26
Some ambitious and talented pilots begin their racing careers as ground crew, working around the clock to keep cobbled-together ships in the sky on far-flung worlds like Castilon.2
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Explosion with Wings: Setup: You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.
Fireball•Jarek Yeager // 31
Too Old for ThisWhile you have 2 or fewer stress tokens, if you are damaged, you can execute red basic maneuvers even while stressed; if you are critically damaged, you can execute red advanced maneuvers even while stressed.5
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Explosion with Wings: Setup: You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.
Fireball•Kazuda Xiono // 38
Best Pilot in the GalaxyWhile you defend or perform a primary attack, if the enemy ship’s initiative is higher than the number of damage cards you have, you may roll 1 additional die.4
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Explosion with Wings: Setup: You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.
Fireball•R1-J5 // 27
BucketBefore you expose 1 of your damage cards, you may look at your facedown damage cards, choose 1, and expose that card instead.1
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Explosion with Wings: Setup: You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.
Fireball - Firespray-class Patrol Craft
- G-1A Starfighter
- GR-75 Medium TransportEcho Base Evacuees // 65
The GR-75 medium transport acquitted itself well at battles such as the evacuation of Hoth, where several of these ships were pivotal to the Rebel forces’ escape.7
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Resupply Craft: After another friendly ship at range 0–1 performs an action, you may spend 1 . If you do, it removes 1 orange or red token, or recovers 1 shield.
GR-75 Medium TransportNew Republic Volunteers // 65
In use since the Galactic Civil War, groups within the New Republic still utilize the GR-75 medium transport for supply and aid missions.7
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Resupply Craft: After another friendly ship at range 0–1 performs an action, you may spend 1 . If you do, it removes 1 orange or red token, or recovers 1 shield.
GR-75 Medium Transport - Gauntlet Fighter•Death Watch Warrior // 99
Fanatical AdherentDespite uncertain Separatist support, the Death Watch plots to restore Mandalore's warrior pastand traditions. The Gauntlet Fighter 's maneuvrability and drop seats make it an excellent platform to deploy these proud commandos into battle.2
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Gauntlet Fighter•Mandalorian Resistance Pilot // 99
Clan LoyalistSome Mandalorian warriors, such as those of Clan Kryze, remain unbowed and continue to fight the collaborationist rule of Clan Saxon and its Imperial masters. The Gauntlet Fighter's mix of firepower and speed makes it an ideal transport for their raids.4
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Gauntlet Fighter•Maul // 99
Lord of the Shadow CollectiveWhile you perform a action, if you choose a ship with initiative lower than yours, you may spend 1 . If you do, treat the action as white and you may coordinate 1 additional friendly ship with an initiative lower than yours; each friendly ship you coordinate this way gains 1 strain token.5
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Gauntlet Fighter•Nite Owl Liberator // 99
Resolute WarriorFollowing Bo-Katan Kryze, some former members of Death Watch have rejected Maul's claims to rule Mandalore and made reluctant alliance with the Republic. The Gauntlet Fighter that the Nite Owls retain are central to mounting an invasion to free their world.2
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Gauntlet Fighter - Gozanti-class CruiserFirst Order Sympathizers // 67
The First Order's swift rise to power rests upon ruthless innovation. However, sympathizers often repurpose Imperial designs, like the venerable Gozanti-class cruiser, in surveillance and patrol operations.3
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Docking Clamps: You can dock up to 4 small ships.
Gozanti-class Cruiser - HMP Droid GunshipBaktoid Drone // 37
A late-war development for the Confederacy of Independent Systems, the droid gunship uses specialized repulsors to nimbly strafe targets and precisely drop battle droids.1
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Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship•DGS-047 // 38
Adaptive IntelligenceAfter you perform an attack, if the defender is in your , you may acquire a lock on it. Then, if the defender is in your , it gains 1 strain token.1
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Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship•DGS-286 // 39
Ambush ProtocolsBefore you engage, you may choose another friendly ship at range 0–1. That ship transfers 1 calculate token to you.3
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Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship••Geonosian Prototype // 38
Devastation ProtocolsWhile you perform a or attack, you may remove 1 tractor token from the defender to reroll up to 2 attack dice.2
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Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship••Onderon Oppressor // 40
Atmospheric Attack ModuleAfter you barrel roll or sideslip, if you are stressed, gain 1 calculate token.3
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Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid GunshipSeparatist Predator // 38
Armed with ordnance and protected by ray shields, a droid gunship can devastate Republic infantry formations and starfighters with equal proficiency.3
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Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship - HWK-290 Light Freighter
- Hyena-class Droid Bomber••Baktoid Prototype // 29
Function over FormWhile you perform a special attack, if a friendly ship with the Networked Calculations ship ability has a lock on the defender, you may ignore the , , or requirement of that attack.2
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid Bomber•••Bombardment Drone // 30
Time on TargetIf you would drop a device, you may launch that device instead, using the same template.2
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid Bomber•DBS-32C // 40
Droid Control Signal RelayAt the start of the Engagement Phase, you may spend 1 calculate token to perform a action. You cannot coordinate ships that do not have the Networked Calculations ship ability.2
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid Bomber•DBS-404 // 31
Preservation Protocol Not FoundYou can perform primary attacks at range 0. While you perform an attack at attack range 0–1, you must roll 1 additional die. After the attack hits, suffer 1 damage.2
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid BomberSeparatist Bomber // 29
The droid armies of the Separatists are callous to the plight of civilians and make no effort to limit collateral damage.2
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid BomberTechno Union Bomber // 26
Baktoid Armor Workshop developed the Hyena as a strike craft compatible with Trade Federation Vulture swarm tactics.2
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid Bomber - JumpMaster 5000
- Kihraxz Fighter
- LAAT/i Gunship212th Battalion Pilot // 47
Capable of functioning in space assaults and atmospheric battles alike, the LAAT/i gunship transports Republic troops to battlefronts on planets besieged by the Separatists.2
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Fire Convergence: While a friendly ship performs a non- attack, if the defender is in your , you may spend 1 . If you do, the attacker rerolls up to 2 attack dice.
LAAT/i Gunship•"Hawk" // 51
Valkyrie 2929At the start of the End Phase, each friendly ship at range 0–1 that has a revealed maneuver of speed 3–5 may gain 1 strain token to perform a or action.4
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Fire Convergence: While a friendly ship performs a non- attack, if the defender is in your , you may spend 1 . If you do, the attacker rerolls up to 2 attack dice.
LAAT/i Gunship•"Hound" // 48
Vigilant TrackerAfter a friendly small ship in your gains a deplete or strain token, if you have no tokens of that type, you may transfer that token to yourself.2
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Fire Convergence: While a friendly ship performs a non- attack, if the defender is in your , you may spend 1 . If you do, the attacker rerolls up to 2 attack dice.
LAAT/i Gunship•"Warthog" // 52
Veteran of KadavoAfter you or a friendly non-limited ship at range 0–2 are destroyed during the Engagement Phase, that ship is not removed until the end of that phase.3
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Fire Convergence: While a friendly ship performs a non- attack, if the defender is in your , you may spend 1 . If you do, the attacker rerolls up to 2 attack dice.
LAAT/i Gunship - Lambda-class T-4a Shuttle
- Lancer-class Pursuit Craft
- M12-L Kimogila FighterCartel Executioner // 41
Many veteran pilots in the service of the Hutt kajidics and other criminal operations choose the M12-L Kimogila for its firepower and dreaded reputation alike.3
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Dead to Rights: While you perform an attack, if the defender is in your , defense dice cannot be modified using green tokens.
M12-L Kimogila Fighter•Dalan Oberos // 45
Returned from the GraveAt the start of the Engagement Phase, you may choose 1 shielded ship in your and spend 1 . If you do, that ship loses 1 shield and you recover 1 shield.3
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Dead to Rights: While you perform an attack, if the defender is in your , defense dice cannot be modified using green tokens.
M12-L Kimogila Fighter - M3-A Interceptor
- MG-100 StarFortress
- Modified TIE/ln FighterMining Guild Sentry // 22
As part of its arrangement with the Empire, the Mining Guild receives modified TIE/ln Fighters to protect its operations. These craft have solar panels removed from their stabilizers for improved visibility, and feature more extensive life support systems for the benefit of their corporate pilots.1
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Notched Stabilizers: While you move, you ignore asteroids.
Modified TIE/ln FighterMining Guild Surveyor // 23
With Imperial construction projects consuming raw materials at an unprecedented rate, the Mining Guild ruthlessly exploits newly discovered deposits of doonium ore on worlds such as Batonn, Lothal, and Umbara.2
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Notched Stabilizers: While you move, you ignore asteroids.
Modified TIE/ln Fighter - Modified YT-1300 Light Freighter
- Naboo Royal N-1 Starfighter
- Nantex-class Starfighter•Berwer Kret // 37
Hive Guard CaptainAfter you perform an attack that hits, each friendly ship with on its action bar and a lock on the defender may perform a red action.5
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Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class Starfighter•Chertek // 36
Opportunistic AceWhile you perform a primary attack, if the defender is tractored, you may reroll up to 2 attack dice.4
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Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class Starfighter•Gorgol // 32
Handy EngineerDuring the System Phase, you may gain 1 disarm token and choose a friendly ship at range 1–2. If you do, it gains 1 tractor token, then repairs 1 of its faceup Ship trait damage cards.2
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Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class StarfighterPetranaki Arena Ace // 37
The Petranaki Arena is a massive edifice on Geonosis that was a key site in the first battle of the Clone Wars.4
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Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class StarfighterStalgasin Hive Guard // 35
Designed for the unique physiology of Geonosian pilots, Nantex-class starfighters are capable of maneuvers that would rip most ships—and pilots—apart.3
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class Starfighter•Sun Fac // 44
Archduke’s EnforcerWhile you perform a primary attack, if the defender is tractored, roll 1 additional attack die.6
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class Starfighter - Nimbus-class V-wing•"Contrail" // 32
CT-4981While you defend or perform an attack, if the bearing of your revealed maneuver is the same as the enemy ship’s, you may change 1 of the enemy ship’s results to a blank result.5
2
3
2
2
Twin Ion Engines: Ignore the “TIE” ship restriction on upgrade cards.
Nimbus-class V-wingLoyalist Volunteer // 26
The Kuat Systems Engineering Alpha-3 Nimbus-class V-wing is the vessel of choice for clone and non-clone starfighter pilots alike. The techniques pioneered to mass-produce its precision ion engines will later be crucial in the development of the TIE series by Sienar Fleet Systems.2
2
3
2
2
Twin Ion Engines: Ignore the “TIE” ship restriction on upgrade cards.
Nimbus-class V-wingShadow Squadron Escort // 28
In the waning months of the Clone Wars, elite clone formations carry out missions critical to the future of the Republic; such as the protection of Supreme Chancellor Palpatine's personal shuttle.3
2
3
2
2
Twin Ion Engines: Ignore the “TIE” ship restriction on upgrade cards.
Nimbus-class V-wing - Quadrijet Transfer Spacetug•Constable Zuvio // 29
Missing Sheriff of Niima OutpostIf you would drop a device, you may launch it using a [1 ] template instead.4
2
2
5
Spacetug Tractor Array: Action: Choose a ship in your at range 1. That ship gains 1 tractor token, or 2 tractor tokens if it is in your at range 1.
Quadrijet Transfer SpacetugJakku Gunrunner // 29
The Quadrijet transfer spacetug, commonly called a "Quadjumper," is nimble in space and atmosphere alike, making it popular among both smugglers and explorers.1
2
2
5
Spacetug Tractor Array: Action: Choose a ship in your at range 1. That ship gains 1 tractor token, or 2 tractor tokens if it is in your at range 1.
Quadrijet Transfer Spacetug•Sarco Plank // 29
The ScavengerWhile you defend, you may treat your agility value as equal to the speed of the maneuver you executed this round.2
2
2
5
Spacetug Tractor Array: Action: Choose a ship in your at range 1. That ship gains 1 tractor token, or 2 tractor tokens if it is in your at range 1.
Quadrijet Transfer Spacetug•Unkar Plutt // 29
Miserly Portion MasterAt the start of the Engagement Phase, if there are one or more other ships at range 0, you and each other ship at range 0 gain 1 tractor token.2
2
2
5
Spacetug Tractor Array: Action: Choose a ship in your at range 1. That ship gains 1 tractor token, or 2 tractor tokens if it is in your at range 1.
Quadrijet Transfer Spacetug - RZ-1 A-Wing•Arvel Crynyd // 32
Green LeaderYou can perform primary attacks at range 0.3
2
3
2
2
If you would fail a action by overlapping another ship, resolve it as though you were partially executing a maneuver instead.
Vectored Thrusters: After you perform an action, you may perform a red action.
RZ-1 A-Wing•Hera Syndulla // 48
Phoenix LeaderWhile another friendly ship at range 1–2 defends or performs an attack, during a Modify Dice step, you may transfer 1 of your focus tokens, evade tokens, or locks to that ship.6
2
3
2
2
Vectored Thrusters: After you perform an action, you may perform a red action.
RZ-1 A-Wing - RZ-2 A-WingBlue Squadron Recruit // 33
Young beings across the galaxy have grown up on tales of heroism in the Galactic Civil War, and many learned to fly in the same cockpits from which their parents fought the Empire.1
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Green Squadron Expert // 34
Years of field-expedient modifications were standardized in the RZ-2 design, but daring pilots see the ship’s improved reliability as a challenge to further push the limits of its performance.3
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•L'ulo L'ampar // 40
Luminous MentorWhile you defend or perform a primary attack, if you are stressed, you must roll 1 fewer defense die or 1 additional attack die.5
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Merl Cobben // 33
Distracting DaredevilWhile a friendly ship at range 0–2 performs a primary attack, if you are in the defender’s , the defender rolls 1 fewer defense die.1
1
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Ronith Blario // 34
Reckless RookieWhile you defend or perform an attack, if the enemy ship is in another friendly ship’s , you may spend 1 focus token from that friendly ship to change 1 of your results to an or result.2
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Tallissan Lintra // 37
Deadly ApproachWhile an enemy ship in your performs an attack, you may spend 1 . If you do, the defender rolls 1 additional die.5
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Wrobie Tyce // 35
Dynamic AerialistAfter you defend at attack range 1, if the attacker modified its dice, the attacker gains 1 deplete token.4
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing - Raider-class CorvetteFirst Order Collaborators // 131
The First Order’s supporters make use of former Imperial vessels, such as the Raider-class corvette. Though it has outlived the regime that created it, this craft still spreads terror across the galaxy.8
4
0
20
8
6
Concentrated Batteries: While you perform a primary, , or attack, if the defender is in your , roll 1 additional die.
Raider-class CorvetteOuter Rim Patrol // 134
The Raider-class corvette is one of the Empire’s smallest warships, often used for reconnaissance missions, surgical strikes, or suppressing enemy starfighters with its powerful ordnance.8
4
0
20
8
6
Concentrated Batteries: While you perform a primary, , or attack, if the defender is in your , roll 1 additional die.
Raider-class Corvette - Resistance Transport
- Resistance Transport Pod
- ST-70 Assault Ship
- Scavenged YT-1300
- Scurrg H-6 Bomber
- Sheathipede-class shuttle•Ezra Bridger // 40
Spectre-6While you defend or perform an attack, if you are stressed, you may spend 1 to change up to 2 of your results to / results.3
2
2
2
4
1
1
Comms Shuttle: While you are docked, your carrier ship gains . Before your carrier ship activates, it may perform a action.
Sheathipede-class shuttle•Fenn Rau // 47
Reluctant RebelBefore an enemy ship in your firing arc engages, if you are not stressed, you may gain 1 stress token. If you do, that ship cannot spend tokens to modify dice while it performs an attack during this phase.6
2
2
2
4
1
Comms Shuttle: While you are docked, your carrier ship gains . Before your carrier ship activates, it may perform a action.
Sheathipede-class shuttle - Sith Infiltrator
- StarViper-class Attack PlatformBlack Sun Assassin // 49
Although assassinations can be handled with a shot in the dark or a dire substance added to a drink, a flaming shuttle tumbling from the sky sends a special kind of message.3
3
3
4
1
Microthrusters: While you perform a barrel roll, you must use the or template instead of the template.
StarViper-class Attack PlatformBlack Sun Enforcer // 45
Prince Xizor himself collaborated with MandalMotors to design the StarViper-class attack platform, one of the most formidable starfighters in the galaxy.2
3
3
4
1
Microthrusters: While you perform a barrel roll, you must use the or template instead of the template.
StarViper-class Attack Platform•Prince Xizor // 51
Black Sun KingpinWhile you defend, after the Neutralize Results step, another friendly ship at range 0–1 and in the attack arc may suffer 1 or damage. If it does, cancel 1 matching result.4
3
3
4
1
Microthrusters: While you perform a barrel roll, you must use the or template instead of the template.
StarViper-class Attack Platform - Syliure-class Hyperspace RingTransGelMag Control Link // 2
*
1
1
2
Hyperspace Docking Ring: 1 Delta-7 Aethersprite, Eta-2 Actis, or Nimbus-class V-wing can dock with you.
While a ship is docked with you, treat your initiative as that ship’s initiative. You are assigned that ship's dial. While you execute a basic maneuver, treat its speed as 1. Before you would execute an advanced maneuver, execute a stationary maneuver [] instead.
While no ship is docked with you, you are not assigned a maneuver dial, and do not activate or engage.
Syliure-class Hyperspace Ring - T-65 X-wing
- T-70 X-wingBlue Squadron Rookie // 41
The Incom-FreiTek T-70 X-Wing was designed to improve upon the tactical flexibility of the venerable T-65. The starfighter’s advanced droid socket is compatible with a wide array of astromechs, and its modular weapons pods allow ground crews to tailor its payload for specific missions.1
3
2
4
3
Weapon Hardpoint: You can equip 1 , , or upgrade.
T-70 X-wingRed Squadron Expert // 43
Although the bulk of the Resistance Starfighter Corps is made up of young volunteers from the New Republic, their ranks are bolstered by veterans of the Galactic Civil War determined to finish what they started decades ago.3
3
2
4
3
Weapon Hardpoint: You can equip 1 , , or upgrade.
T-70 X-wing - TIE Advanced v1
- TIE Advanced x1•Maarek Stele // 44
Servant of the EmpireWhile you perform an attack, if the defender would be dealt a faceup damage card, instead draw 3 damage cards, choose 1, and discard the rest.5
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1Storm Squadron Ace // 39
The TIE Advanced x1 was produced in limited quantities, but Sienar engineers incorporated many of its best qualities into their next TIE model: the TIE Interceptor.3
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1Tempest Squadron Pilot // 36
The TIE Advanced improved on the popular TIE/ln design by adding shielding, better weapons systems, curved solar panels, and a hyperdrive.2
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1•Ved Foslo // 43
Ambitious EngineerWhile you execute a maneuver, you may execute a maneuver of the same bearing and difficulty of a speed 1 higher or lower instead.4
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1•Zertik Strom // 40
Pitiless AdministratorDuring the End Phase, you may spend a lock you have on an enemy ship to expose 1 of that ship’s damage cards.3
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1 - TIE/D Defender•Captain Dobbs // 73
Reliable ReplacementWhile another friendly ship at range 0–1 defends, before the Neutralize Results step, if you are in the attack arc and are not ionized, you may gain 1 ion token to cancel 1 result.3
3
3
3
4
Full Throttle: After you fully execute a speed 3–5 maneuver, you may perform an action.
TIE/D Defender - TIE Interceptor•Nash Windrider // 41
Alderaanian ZealotDuring the Engagement Phase, after a friendly small ship at range 0–3 is destroyed, if that ship has not engaged this phase, you may spend 1 . If you do, that ship engages at the current initiative.2
3
3
3
1
Autothrusters: After you perform an action, you may perform a red or red action.
TIE InterceptorSaber Squadron Ace // 36
Led by Baron Soontir Fel, the pilots of Saber Squadron are among the Empire’s best. Their TIE interceptors are marked with red stripes to designate pilots with at least ten confirmed kills.4
3
3
3
Autothrusters: After you perform an action, you may perform a red or red action.
TIE Interceptor - TIE Reaper•Captain Feroph // 47
Imperial CourierWhile you defend, if the attacker does not have any green tokens, you may change 1 of your blank or results to an result.3
3
1
6
2
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE Reaper•Major Vermeil // 49
Veteran of ScarifWhile you perform an attack, if the defender does not have any green tokens, you may change 1 of your blank or results to a result.4
3
1
6
2
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE ReaperScarif Base Pilot // 39
The TIE reaper was designed to ferry elite troops to flashpoints on the battlefield, notably carrying Director Krennic’s dreaded death troopers at the Battle of Scarif.1
3
1
6
2
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE Reaper•Vizier // 42
Ruthless TacticianAfter you fully execute a speed 1 maneuver using your Adaptive Ailerons ship ability, you may perform a action. If you do, skip your Perform Action step.2
3
1
6
2
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE Reaper - TIE/ag Aggressor
- TIE/ba Interceptor•"Ember" // 45
Dying FlameWhile you perform an attack, if there is a damaged ship friendly to the defender at range 0–1 of the defender, the defender cannot spend focus or calculate tokens.4
3
3
2
2
Fine-Tuned Thrusters: After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a or action.
TIE/ba InterceptorFirst Order Provocateur // 41
Major Vonreg's vision guided the enhancement of proven designs while engineering this one-of-a-kind precise and lethal craft from Sienar-Jaemus Fleet Systems.3
3
3
2
2
Fine-Tuned Thrusters: After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a or action.
TIE/ba Interceptor•"Holo" // 53
Trick of the LightAt the start of the Engagement Phase, you must transfer 1 of your tokens to another friendly ship at range 0–2.5
3
3
2
2
Fine-Tuned Thrusters: After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a or action.
TIE/ba Interceptor•Major Vonreg // 54
Red BaronDuring the System Phase, you may choose 1 enemy ship in your . That ship gains 1 deplete or strain token of your choice.6
3
3
2
2
Fine-Tuned Thrusters: After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a or action.
TIE/ba Interceptor - TIE/ca Punisher
- TIE/fo FighterZeta Squadron Pilot // 27
Unhampered by a cumbersome galactic bureaucracy, technologies originally researched by the Empire’s TIE Advanced program are now mass-produced on First Order starfighters. As a result, TIE/fo pilots enjoy higher survival rates than their predecessors in the Galactic Empire.2
2
3
3
1
TIE/fo Fighter - TIE/ln Fighter•Moff Gideon // 99
Ruthless Remnant LeaderWhile an enemy ship at range 1-3 defends, before attack dice are rolled, you may spend 1 and choose a friendly ship at range 0-1 of the defender. If you do, defense dice cannot be modified during this attack and the chosen friendly ship gains 1 strain token.4
2
3
3
2
TIE/ln Fighter - TIE/ph PhantomImdaar Test Pilot // 43
The primary result of a hidden research facility on Imdaar Alpha, the TIE phantom achieves what many thought was impossible: a small starfighter equipped with an advanced cloaking device.3
3
2
3
2
Stygium Array: After you decloak, you may perform an action. At the start of the End Phase, you may spend 1 evade token to gain 1 cloak token.
TIE/ph PhantomSigma Squadron Ace // 49
Featuring a hyperdrive and shields, the TIE phantom is also equipped with five laser cannons, giving it substantial firepower for an Imperial fighter.4
3
2
3
2
Stygium Array: After you decloak, you may perform an action. At the start of the End Phase, you may spend 1 evade token to gain 1 cloak token.
TIE/ph Phantom - TIE/rb HeavyCarida Academy Cadet // 34
At Carida Academy, Imperial Navy cadets are taught to be ruthless and loyal, prioritizing victory over the lives of their comrades.1
2
1
8
Rotating Cannons: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/rb Heavy•Lyttan Dree // 36
Onyx 2While a friendly ship at range 0–2 performs an attack, if you are in the defender’s or , the attacker may reroll 1 attack die.3
2
1
8
Rotating Cannons: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/rb HeavyOnyx Squadron Sentry // 35
The TIE/rb heavy, sometimes called the “brute,” is designed for operational flexibility. Its heavy armor and capacity to house an integrated MGK-300 droid co-pilot make it an excellent patrol craft.3
2
1
8
Rotating Cannons: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/rb Heavy•"Rampage" // 38
Implacable PursuerAfter you execute a speed 3–4 maneuver, you may choose a ship in your at range 0–1. That ship gains 1 strain token, or 2 strain tokens if you are damaged.4
2
1
8
Rotating Cannons: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/rb Heavy - TIE/sa BomberGamma Squadron Ace // 30
Though it sacrifices a degree of speed and maneuverability compared to a TIE/ln, the TIE bomber’s increased payload can carry enough firepower to destroy virtually any enemy target.3
2
2
6
Nimble Bomber: If you would drop a device using a template, you may use a or template of the same speed instead.
TIE/sa BomberScimitar Squadron Pilot // 27
The TIE/sa is exceptionally nimble for a bomber, allowing it to pinpoint its target while avoiding excessive collateral damage to the surrounding area.2
2
2
6
Nimble Bomber: If you would drop a device using a template, you may use a or template of the same speed instead.
TIE/sa Bomber - TIE/se BomberSienar-Jaemus Test Pilot // 31
Equipped with four laser cannons and advanced systems, the TIE/se bomber is a remarkably maneuverable craft that brings devastating ordnance to bear against any who dare to stand against the First Order.2
2
2
4
2
Pursuit Thrusters: During the System Phase, you may perform a action.
TIE/se Bomber - TIE/sf Fighter•Captain Phasma // 34
Scyre SurvivorWhile you defend, after the Neutralize Results step, another friendly ship at range 0–1 must suffer 1 / damage to cancel 1 matching result.4
2
2
2
3
3
1
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/sf Fighter•Lieutenant LeHuse // 37
Unflinching ExecutionerWhile you perform an attack, you may spend another friendly ship’s lock on the defender to reroll any number of your results.5
2
2
2
3
3
1
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/sf FighterOmega Squadron Expert // 33
The TIE/sf is a versatile starfighter that carries specialized armament and experimental systems for long-range operations by First Order Special Forces.3
2
2
2
3
3
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/sf FighterZeta Squadron Survivor // 32
Humiliated by their failure, the remaining pilots from Starkiller Base are eager to prove their worth in pursuit of the Resistance.2
2
2
2
3
3
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/sf Fighter - TIE/sk StrikerBlack Squadron Scout // 34
These heavily armed atmospheric craft employ their specialized moveable wings to gain additional speed and maneuverability.3
3
2
4
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE/sk Striker•"Countdown" // 41
Death DefierWhile you defend, after the Neutralize Results step, if you are not stressed, you may suffer 1 damage and gain 1 stress token. If you do, cancel all dice results.4
3
2
4
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE/sk Striker•"Vagabond" // 32
Destitute DemolitionistAfter you fully execute a maneuver using your Adaptive Ailerons, if you are not stressed, you may drop 1 device.2
3
2
4
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE/sk Striker - TIE/vn SilencerFirst Order Test Pilot // 56
Engineered for incredible speed and precise handling, the TIE Silencer is devastating in the hands of those who can unlock its full potential. Any lesser pilot could easily be overwhelmed and lose control of the nimble craft.4
3
3
4
2
Autothrusters: After you perform an action, you may perform a red or red action.
TIE/vn SilencerSienar-Jaemus Engineer // 50
Developed by Sienar-Jaemus Fleet Systems as a successor to the vaunted TIE Defender, the TIE/vn Silencer incorporates bleeding-edge technologies developed at research facilities hidden in the Unknown Regions.1
3
3
4
2
Autothrusters: After you perform an action, you may perform a red or red action.
TIE/vn Silencer - TIE/wi Whisper Modified Interceptor709th Legion Ace // 47
Commanded by Supreme Leader Kylo Ren, the 709th Legion fights without mercy or remorse to crush the Resistance and bring the galaxy under the First Order's dominion.4
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor•Kylo Ren // 63
Supreme Leader of the First OrderBefore an enemy ship in your is dealt a facedown damage card, you may spend 1 . If you do, that damage card is dealt faceup instead.5
3
2
2
3
2
3
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor•"Nightfall" // 49
709th Legion VeteranAfter you fully execute an maneuver or perform a action, each ship you moved through gains 2 jam tokens.5
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified InterceptorRed Fury Zealot // 44
Also called Red Fury, the 709th Legion is charged by Supreme Leader Kylo Ren with rooting out dissenters at Black Spire Outpost.4
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor•"Whirlwind" // 47
Reap What You SowBefore you engage, you may remove any number of jam tokens, then you may gain 1 focus token for each enemy ship that has you in its .5
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor•"Wrath" // 53
Herald of DestructionAfter you perform a attack, if you have 1 or more non-lock red or orange tokens, you may perform a bonus attack against a different target.5
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor - Trident-class Assault ShipColicoid Destroyer // 85
Designed by the Colicoid Creation Nest and equipped with powerful tentacles and a massive drill to tear though the hull of even the toughest starships and fortifications, the Trident-class Assault Ship is a terrifying testament to the threat posed by the Separatist Alliance.8
3
0
10
4
3
Tractor Grasp: After you perform a Tractor Tentacles attack that hits, the defender gains 1 tractor token.
Trident-class Assault ShipLawless Pirates // 85
The Separatist Alliance has close ties with certain mercenaries and criminal groups and, as the war rages on, its technology sometimes finds its way into unsavory hands.8
3
0
10
4
3
Tractor Grasp: After you perform a Tractor Tentacles attack that hits, the defender gains 1 tractor token.
Trident-class Assault Ship - UT-60D U-wing
- Upsilon-class Command Shuttle•Captain Cardinal // 62
Principled InstructorWhile a friendly ship at range 1–2 with lower initiative than you defends or performs an attack, if you have at least 1 , that ship may reroll 1 result.4
4
1
6
6
After an enemy ship at range 0–3 is destroyed, lose 1 .
Linked Battery: While you perform a attack, roll 1 additional die.
Upsilon-class Command Shuttle•Petty Officer Thanisson // 59
Alert Flight ControllerDuring the Activation or Engagement Phase, after a ship in your at range 0–2 gains 1 stress token, you may spend 1 . If you do, that ship gains 1 tractor token.1
4
1
6
6
Linked Battery: While you perform a attack, roll 1 additional die.
Upsilon-class Command ShuttleStarkiller Base Pilot // 58
The Upsilon-class command shuttle serves as a base of operations for many of the First Order's senior officers and agents. Its powerful sensors and communications equipment allow them to orchestrate the spread of terror across the galaxy.2
4
1
6
6
Linked Battery: While you perform a attack, roll 1 additional die.
Upsilon-class Command Shuttle - V-19 Torrent Starfighter
- VCX-100 Light Freighter•Alexsandr Kallus // 68
FulcrumWhile you defend, if the attacker modified any attack dice, you may roll 1 additional defense die.4
4
0
10
4
Tail Gun: While you have a docked ship, you have a primary < weapon with an attack value equal to your docked ship’s primary attack value.
VCX-100 Light Freighter•Hera Syndulla // 69
Spectre-2After you reveal a red or blue maneuver, you may set your dial to another maneuver of the same difficulty.5
4
0
10
4
Tail Gun: While you have a docked ship, you have a primary < weapon with an attack value equal to your docked ship’s primary attack value.
VCX-100 Light Freighter•Kanan Jarrus // 73
Spectre-1While a friendly ship in your firing arc defends, you may spend 1 . If you do, the attacker rolls 1 fewer attack die.3
4
0
10
4
2
Tail Gun: While you have a docked ship, you have a primary < weapon with an attack value equal to your docked ship’s primary attack value.
VCX-100 Light FreighterLothal Rebel // 68
Another successful Corellian Engineering Corporation freighter design, the VCX-100 is larger than the ubiquitous YT-series, boasting more living space and customizability.2
4
0
10
4
Tail Gun: While you have a docked ship, you have a primary < weapon with an attack value equal to your docked ship’s primary attack value.
VCX-100 Light Freighter - VT-49 Decimator
- Vulture-class Droid Fighter•DFS-081 // 23
Preservation ProgrammingWhile a friendly ship at range 0–1 defends, it may spend 1 calculate token to change all results to results.3
3
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3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid Fighter•DFS-311 // 23
Scouting DroneAt the start of the Engagement Phase, you may transfer 1 of your calculate tokens to another friendly ship at range 0–3.1
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid Fighter••Haor Chall Prototype // 22
Xi Char OfferingAfter an enemy ship in your at range 0–2 declares another friendly ship as the defender, you may perform a or action.1
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid Fighter•••Precise Hunter // 24
Pinpoint ProtocolsWhile you perform an attack, if the defender is in your , you may reroll 1 blank result.3
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid FighterSeparatist Drone // 22
As the Clone Wars escalate, the Separatist Alliance continues to develop the technology of droid starfighters, as well as the tactical droids that command them.3
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid FighterTrade Federation Drone // 21
The Trade Federation deployed countless Vulture Droids at the Battle of Naboo, and continues to use these inexpensive starfighters in the Clone Wars.1
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Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid Fighter - Xi-class Light Shuttle
- YT-2400 Light FreighterWild Space Fringer // 72
Although stock YT-2400 light freighters have plenty of room for cargo, that space is often annexed to support modified weapon systems and oversized engines.1
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4
Sensor Blindspot: While you perform a primary attack at attack range 0–1, do not apply the range 0–1 bonus and roll 1 fewer attack die.
YT-2400 Light Freighter - YV-666 Light Freighter
- Z-95-AF4 HeadhunterNashtah Pup // 4
Contingency PlanYou can deploy only via emergency deployment, and you have the name, initiative, pilot ability, and ship of the friendly, destroyed Hound’s Tooth.*
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Escape Craft: Setup:Requires the Hound’s Tooth. You must begin the game docked with the Hound’s Tooth.
Z-95-AF4 Headhunter
