Pilot card list ::
Open all sections - Close all sections- ARC-170 Starfighter104th Battalion Pilot // 42
2
3
2
1
3
3
ARC-170 Starfighter - A/SF-01 B-Wing
- Aggressor Assault Fighter•IG-88A // 65
Aggressive Automaton4
3
3
5
3
Advanced Droid Brain: After you perform a action, gain 1 calculate token.
Aggressor Assault Fighter•IG-88D // 61
Deadly Device4
3
3
5
3
Advanced Droid Brain: After you perform a action, gain 1 calculate token.
Aggressor Assault Fighter - Alpha-class Star Wing
- Attack Shuttle•Ezra Bridger // 40
Spectre-63
3
2
3
1
1
Locked and Loaded: While you are docked, after your carrier ship performs a primary or attack, it may perform a bonus primary attack.
Attack Shuttle - Auzituck Gunship
- BTA-NR2 Y-Wing•Aftab Ackbar // 34
"Junior"2
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Corus Kapellim // 33
"Gentleman Flyer"1
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-WingKijimi Spice Runner // 31
3
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Lega Fossang // 33
Hero of Humbarine1
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-WingNew Republic Patrol // 32
3
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Shasa Zaro // 33
3
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Teza Nasz // 37
Old Soldier4
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Wilsa Teshlo // 34
Veiled Sorority Privateer4
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Zorii Bliss // 40
Corsair of Kijimi5
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing - BTL-A4 Y-WingAmaxine Warrior // 33
3
2
1
6
2
BTL-A4 Y-Wing - BTL-B Y-Wing•Anakin Skywalker // 50
Hero of the Republic6
2
1
5
3
3
Plated Hull: While you defend, if you are not critically damaged, change 1 result to a result.
BTL-B Y-Wing - BTL-S8 K-Wing
- Belbullab-22 Starfighter
- C-ROC CruiserSeparatist Privateers // 63
3
0
12
4
5
Overdrive Burners: While you defend, if your revealed maneuver is speed 3–5, roll 1 additional defense die.
C-ROC CruiserSyndicate Smugglers // 63
3
0
12
4
5
Overdrive Burners: While you defend, if your revealed maneuver is speed 3–5, roll 1 additional defense die.
C-ROC Cruiser - CR90 Corellian Corvette
- Customized YT-1300 Light FreighterFreighter Captain // 41
1
2
1
8
3
Customized YT-1300 Light Freighter - Delta-7 Aethersprite•Ahsoka Tano // 41
“Snips"3
2
3
3
1
2
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Anakin Skywalker // 59
Hero of the Republic6
2
3
3
1
3
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Barriss Offee // 36
Conflicted Padawan4
2
3
3
1
1
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 AetherspriteJedi Knight // 36
3
2
3
3
1
1
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Luminara Unduli // 40
Wise Protector4
2
3
3
1
2
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Plo Koon // 43
Serene Mentor5
2
3
3
1
2
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Saesee Tiin // 40
Prophetic Pilot4
2
3
3
1
2
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite - Droid Tri-FighterColicoid Interceptor // 34
1
3
3
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter•DIS-347 // 36
Target Acquired3
3
3
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter•DIS-T81 // 37
Clever Circuits4
3
3
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter•••Fearsome Predator // 36
Fixated Pursuit3
3
3
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter••Phlac-Arphocc Prototype // 38
Predictive Analysis Protocol5
3
3
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-FighterSeparatist Interceptor // 35
3
3
3
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter - E-wing•Corran Horn // 59
Tenacious Investigator5
3
3
3
3
Experimental Scanners: You can acquire locks beyond range 3. You cannot acquire locks at range 1.
E-wing - Escape Craft
- Eta-2 Actis•Anakin Skywalker // 51
Hero of Coruscant6
2
3
3
3
3
Intuitive Controls: During the System Phase, you may perform a purple or purple action.
Eta-2 Actis•Obi-Wan Kenobi // 48
Guardian of Democracy5
2
3
3
3
3
Intuitive Controls: During the System Phase, you may perform a purple or purple action.
Eta-2 Actis•Shaak Ti // 43
Compassionate Mentor4
2
3
3
3
2
Intuitive Controls: During the System Phase, you may perform a purple or purple action.
Eta-2 Actis - Extras
- FangFighter•Bodica Venj // 99
Wrathful Warrior4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter••Clan Wren Volunteer // 99
Unlikely Ally4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter•Fenn Rau // 99
Mandalorian Protector4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter•Joy Rekkoff // 47
Skull Squadron Ace4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter••Mandalorian Royal Guard // 99
Selfless Protector4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter•Old Teroch // 56
Mandalorian Mentor5
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighterSkull Squadron Pilot // 47
4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighterZealous Recruit // 41
1
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter - FireballColossus Station Mechanic // 26
2
2
2
6
Explosion with Wings: Setup: You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.
Fireball•Jarek Yeager // 31
Too Old for This5
2
2
6
Explosion with Wings: Setup: You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.
Fireball•Kazuda Xiono // 38
Best Pilot in the Galaxy4
2
2
6
Explosion with Wings: Setup: You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.
Fireball•R1-J5 // 27
Bucket1
2
2
6
Explosion with Wings: Setup: You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.
Fireball - Firespray-class Patrol Craft
- G-1A Starfighter
- GR-75 Medium TransportEcho Base Evacuees // 65
7
2
0
12
3
4
Resupply Craft: After another friendly ship at range 0–1 performs an action, you may spend 1 . If you do, it removes 1 orange or red token, or recovers 1 shield.
GR-75 Medium TransportNew Republic Volunteers // 65
7
2
0
12
3
4
Resupply Craft: After another friendly ship at range 0–1 performs an action, you may spend 1 . If you do, it removes 1 orange or red token, or recovers 1 shield.
GR-75 Medium Transport - Gauntlet Fighter•Death Watch Warrior // 99
Fanatical Adherent2
3
2
2
9
2
Gauntlet Fighter•Mandalorian Resistance Pilot // 99
Clan Loyalist4
3
2
2
9
2
Gauntlet Fighter•Maul // 99
Lord of the Shadow Collective5
3
2
2
9
2
3
Gauntlet Fighter•Nite Owl Liberator // 99
Resolute Warrior2
3
2
2
9
2
Gauntlet Fighter - Gozanti-class CruiserFirst Order Sympathizers // 67
3
0
11
5
3
Docking Clamps: You can dock up to 4 small ships.
Gozanti-class Cruiser - HMP Droid GunshipBaktoid Drone // 37
1
2
1
5
3
Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship•DGS-047 // 38
Adaptive Intelligence1
2
1
5
3
Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship•DGS-286 // 39
Ambush Protocols3
2
1
5
3
Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship••Geonosian Prototype // 38
Devastation Protocols2
2
1
5
3
Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship••Onderon Oppressor // 40
Atmospheric Attack Module3
2
1
5
3
Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid GunshipSeparatist Predator // 38
3
2
1
5
3
Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship - HWK-290 Light Freighter
- Hyena-class Droid Bomber••Baktoid Prototype // 29
Function over Form2
2
2
5
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid Bomber•••Bombardment Drone // 30
Time on Target2
2
2
5
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid Bomber•DBS-32C // 40
Droid Control Signal Relay2
2
2
5
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid Bomber•DBS-404 // 31
Preservation Protocol Not Found2
2
2
5
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid BomberSeparatist Bomber // 29
2
2
2
5
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid BomberTechno Union Bomber // 26
2
2
2
5
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid Bomber - JumpMaster 5000
- Kihraxz Fighter
- LAAT/i Gunship212th Battalion Pilot // 47
2
2
1
8
2
2
Fire Convergence: While a friendly ship performs a non- attack, if the defender is in your , you may spend 1 . If you do, the attacker rerolls up to 2 attack dice.
LAAT/i Gunship•"Hawk" // 51
Valkyrie 29294
2
1
8
2
2
Fire Convergence: While a friendly ship performs a non- attack, if the defender is in your , you may spend 1 . If you do, the attacker rerolls up to 2 attack dice.
LAAT/i Gunship•"Hound" // 48
Vigilant Tracker2
2
1
8
2
2
Fire Convergence: While a friendly ship performs a non- attack, if the defender is in your , you may spend 1 . If you do, the attacker rerolls up to 2 attack dice.
LAAT/i Gunship•"Warthog" // 52
Veteran of Kadavo3
2
1
8
2
2
Fire Convergence: While a friendly ship performs a non- attack, if the defender is in your , you may spend 1 . If you do, the attacker rerolls up to 2 attack dice.
LAAT/i Gunship - Lambda-class T-4a Shuttle
- Lancer-class Pursuit Craft
- M12-L Kimogila FighterCartel Executioner // 41
3
3
1
7
2
Dead to Rights: While you perform an attack, if the defender is in your , defense dice cannot be modified using green tokens.
M12-L Kimogila Fighter•Dalan Oberos // 45
Returned from the Grave3
3
1
7
2
Dead to Rights: While you perform an attack, if the defender is in your , defense dice cannot be modified using green tokens.
M12-L Kimogila Fighter - M3-A Interceptor
- MG-100 StarFortress
- Modified TIE/ln FighterMining Guild Sentry // 22
1
2
3
3
Notched Stabilizers: While you move, you ignore asteroids.
Modified TIE/ln FighterMining Guild Surveyor // 23
2
2
3
3
Notched Stabilizers: While you move, you ignore asteroids.
Modified TIE/ln Fighter - Modified YT-1300 Light Freighter
- Naboo Royal N-1 Starfighter
- Nantex-class Starfighter•Berwer Kret // 37
Hive Guard Captain5
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class Starfighter•Chertek // 36
Opportunistic Ace4
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class Starfighter•Gorgol // 32
Handy Engineer2
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class StarfighterPetranaki Arena Ace // 37
4
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class StarfighterStalgasin Hive Guard // 35
3
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class Starfighter•Sun Fac // 44
Archduke’s Enforcer6
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class Starfighter - Nimbus-class V-wing•"Contrail" // 32
CT-49815
2
3
2
2
Twin Ion Engines: Ignore the “TIE” ship restriction on upgrade cards.
Nimbus-class V-wingLoyalist Volunteer // 26
2
2
3
2
2
Twin Ion Engines: Ignore the “TIE” ship restriction on upgrade cards.
Nimbus-class V-wingShadow Squadron Escort // 28
3
2
3
2
2
Twin Ion Engines: Ignore the “TIE” ship restriction on upgrade cards.
Nimbus-class V-wing - Quadrijet Transfer Spacetug•Constable Zuvio // 29
Missing Sheriff of Niima Outpost4
2
2
5
Spacetug Tractor Array: Action: Choose a ship in your at range 1. That ship gains 1 tractor token, or 2 tractor tokens if it is in your at range 1.
Quadrijet Transfer SpacetugJakku Gunrunner // 29
1
2
2
5
Spacetug Tractor Array: Action: Choose a ship in your at range 1. That ship gains 1 tractor token, or 2 tractor tokens if it is in your at range 1.
Quadrijet Transfer Spacetug•Sarco Plank // 29
The Scavenger2
2
2
5
Spacetug Tractor Array: Action: Choose a ship in your at range 1. That ship gains 1 tractor token, or 2 tractor tokens if it is in your at range 1.
Quadrijet Transfer Spacetug•Unkar Plutt // 29
Miserly Portion Master2
2
2
5
Spacetug Tractor Array: Action: Choose a ship in your at range 1. That ship gains 1 tractor token, or 2 tractor tokens if it is in your at range 1.
Quadrijet Transfer Spacetug - RZ-1 A-Wing•Arvel Crynyd // 32
Green Leader3
2
3
2
2
If you would fail a action by overlapping another ship, resolve it as though you were partially executing a maneuver instead.
Vectored Thrusters: After you perform an action, you may perform a red action.
RZ-1 A-Wing•Hera Syndulla // 48
Phoenix Leader6
2
3
2
2
Vectored Thrusters: After you perform an action, you may perform a red action.
RZ-1 A-Wing - RZ-2 A-WingBlue Squadron Recruit // 33
1
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Green Squadron Expert // 34
3
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•L'ulo L'ampar // 40
Luminous Mentor5
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Merl Cobben // 33
Distracting Daredevil1
1
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Ronith Blario // 34
Reckless Rookie2
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Tallissan Lintra // 37
Deadly Approach5
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Wrobie Tyce // 35
Dynamic Aerialist4
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing - Raider-class CorvetteFirst Order Collaborators // 131
8
4
0
20
8
6
Concentrated Batteries: While you perform a primary, , or attack, if the defender is in your , roll 1 additional die.
Raider-class CorvetteOuter Rim Patrol // 134
8
4
0
20
8
6
Concentrated Batteries: While you perform a primary, , or attack, if the defender is in your , roll 1 additional die.
Raider-class Corvette - Resistance Transport
- Resistance Transport Pod
- ST-70 Assault Ship
- Scavenged YT-1300
- Scurrg H-6 Bomber
- Sheathipede-class shuttle•Ezra Bridger // 40
Spectre-63
2
2
2
4
1
1
Comms Shuttle: While you are docked, your carrier ship gains . Before your carrier ship activates, it may perform a action.
Sheathipede-class shuttle•Fenn Rau // 47
Reluctant Rebel6
2
2
2
4
1
Comms Shuttle: While you are docked, your carrier ship gains . Before your carrier ship activates, it may perform a action.
Sheathipede-class shuttle - Sith Infiltrator
- StarViper-class Attack PlatformBlack Sun Assassin // 49
3
3
3
4
1
Microthrusters: While you perform a barrel roll, you must use the or template instead of the template.
StarViper-class Attack PlatformBlack Sun Enforcer // 45
2
3
3
4
1
Microthrusters: While you perform a barrel roll, you must use the or template instead of the template.
StarViper-class Attack Platform•Prince Xizor // 51
Black Sun Kingpin4
3
3
4
1
Microthrusters: While you perform a barrel roll, you must use the or template instead of the template.
StarViper-class Attack Platform - Syliure-class Hyperspace RingTransGelMag Control Link // 2
*
1
1
2
Hyperspace Docking Ring: 1 Delta-7 Aethersprite, Eta-2 Actis, or Nimbus-class V-wing can dock with you.
While a ship is docked with you, treat your initiative as that ship’s initiative. You are assigned that ship's dial. While you execute a basic maneuver, treat its speed as 1. Before you would execute an advanced maneuver, execute a stationary maneuver [] instead.
While no ship is docked with you, you are not assigned a maneuver dial, and do not activate or engage.
Syliure-class Hyperspace Ring - T-65 X-wing
- T-70 X-wingBlue Squadron Rookie // 41
1
3
2
4
3
Weapon Hardpoint: You can equip 1 , , or upgrade.
T-70 X-wingRed Squadron Expert // 43
3
3
2
4
3
Weapon Hardpoint: You can equip 1 , , or upgrade.
T-70 X-wing - TIE Advanced v1
- TIE Advanced x1•Maarek Stele // 44
Servant of the Empire5
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1Storm Squadron Ace // 39
3
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1Tempest Squadron Pilot // 36
2
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1•Ved Foslo // 43
Ambitious Engineer4
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1•Zertik Strom // 40
Pitiless Administrator3
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1 - TIE/D Defender•Captain Dobbs // 73
Reliable Replacement3
3
3
3
4
Full Throttle: After you fully execute a speed 3–5 maneuver, you may perform an action.
TIE/D Defender - TIE Interceptor•Nash Windrider // 41
Alderaanian Zealot2
3
3
3
1
Autothrusters: After you perform an action, you may perform a red or red action.
TIE InterceptorSaber Squadron Ace // 36
4
3
3
3
Autothrusters: After you perform an action, you may perform a red or red action.
TIE Interceptor - TIE Reaper•Captain Feroph // 47
Imperial Courier3
3
1
6
2
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE Reaper•Major Vermeil // 49
Veteran of Scarif4
3
1
6
2
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE ReaperScarif Base Pilot // 39
1
3
1
6
2
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE Reaper•Vizier // 42
Ruthless Tactician2
3
1
6
2
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE Reaper - TIE/ag Aggressor
- TIE/ba Interceptor•"Ember" // 45
Dying Flame4
3
3
2
2
Fine-Tuned Thrusters: After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a or action.
TIE/ba InterceptorFirst Order Provocateur // 41
3
3
3
2
2
Fine-Tuned Thrusters: After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a or action.
TIE/ba Interceptor•"Holo" // 53
Trick of the Light5
3
3
2
2
Fine-Tuned Thrusters: After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a or action.
TIE/ba Interceptor•Major Vonreg // 54
Red Baron6
3
3
2
2
Fine-Tuned Thrusters: After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a or action.
TIE/ba Interceptor - TIE/ca Punisher
- TIE/fo FighterZeta Squadron Pilot // 27
2
2
3
3
1
TIE/fo Fighter - TIE/ln Fighter•Moff Gideon // 99
Ruthless Remnant Leader4
2
3
3
2
TIE/ln Fighter - TIE/ph PhantomImdaar Test Pilot // 43
3
3
2
3
2
Stygium Array: After you decloak, you may perform an action. At the start of the End Phase, you may spend 1 evade token to gain 1 cloak token.
TIE/ph PhantomSigma Squadron Ace // 49
4
3
2
3
2
Stygium Array: After you decloak, you may perform an action. At the start of the End Phase, you may spend 1 evade token to gain 1 cloak token.
TIE/ph Phantom - TIE/rb HeavyCarida Academy Cadet // 34
1
2
1
8
Rotating Cannons: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/rb Heavy•Lyttan Dree // 36
Onyx 23
2
1
8
Rotating Cannons: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/rb HeavyOnyx Squadron Sentry // 35
3
2
1
8
Rotating Cannons: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/rb Heavy•"Rampage" // 38
Implacable Pursuer4
2
1
8
Rotating Cannons: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/rb Heavy - TIE/sa BomberGamma Squadron Ace // 30
3
2
2
6
Nimble Bomber: If you would drop a device using a template, you may use a or template of the same speed instead.
TIE/sa BomberScimitar Squadron Pilot // 27
2
2
2
6
Nimble Bomber: If you would drop a device using a template, you may use a or template of the same speed instead.
TIE/sa Bomber - TIE/se BomberSienar-Jaemus Test Pilot // 31
2
2
2
4
2
Pursuit Thrusters: During the System Phase, you may perform a action.
TIE/se Bomber - TIE/sf Fighter•Captain Phasma // 34
Scyre Survivor4
2
2
2
3
3
1
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/sf Fighter•Lieutenant LeHuse // 37
Unflinching Executioner5
2
2
2
3
3
1
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/sf FighterOmega Squadron Expert // 33
3
2
2
2
3
3
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/sf FighterZeta Squadron Survivor // 32
2
2
2
2
3
3
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/sf Fighter - TIE/sk StrikerBlack Squadron Scout // 34
3
3
2
4
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE/sk Striker•"Countdown" // 41
Death Defier4
3
2
4
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE/sk Striker•"Vagabond" // 32
Destitute Demolitionist2
3
2
4
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE/sk Striker - TIE/vn SilencerFirst Order Test Pilot // 56
4
3
3
4
2
Autothrusters: After you perform an action, you may perform a red or red action.
TIE/vn SilencerSienar-Jaemus Engineer // 50
1
3
3
4
2
Autothrusters: After you perform an action, you may perform a red or red action.
TIE/vn Silencer - TIE/wi Whisper Modified Interceptor709th Legion Ace // 47
4
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor•Kylo Ren // 63
Supreme Leader of the First Order5
3
2
2
3
2
3
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor•"Nightfall" // 49
709th Legion Veteran5
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified InterceptorRed Fury Zealot // 44
4
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor•"Whirlwind" // 47
Reap What You Sow5
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor•"Wrath" // 53
Herald of Destruction5
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor - Trident-class Assault ShipColicoid Destroyer // 85
8
3
0
10
4
3
Tractor Grasp: After you perform a Tractor Tentacles attack that hits, the defender gains 1 tractor token.
Trident-class Assault ShipLawless Pirates // 85
8
3
0
10
4
3
Tractor Grasp: After you perform a Tractor Tentacles attack that hits, the defender gains 1 tractor token.
Trident-class Assault Ship - UT-60D U-wing
- Upsilon-class Command Shuttle•Captain Cardinal // 62
Principled Instructor4
4
1
6
6
After an enemy ship at range 0–3 is destroyed, lose 1 .
Linked Battery: While you perform a attack, roll 1 additional die.
Upsilon-class Command Shuttle•Petty Officer Thanisson // 59
Alert Flight Controller1
4
1
6
6
Linked Battery: While you perform a attack, roll 1 additional die.
Upsilon-class Command ShuttleStarkiller Base Pilot // 58
2
4
1
6
6
Linked Battery: While you perform a attack, roll 1 additional die.
Upsilon-class Command Shuttle - V-19 Torrent Starfighter
- VCX-100 Light Freighter•Alexsandr Kallus // 68
Fulcrum4
4
0
10
4
Tail Gun: While you have a docked ship, you have a primary < weapon with an attack value equal to your docked ship’s primary attack value.
VCX-100 Light Freighter•Hera Syndulla // 69
Spectre-25
4
0
10
4
Tail Gun: While you have a docked ship, you have a primary < weapon with an attack value equal to your docked ship’s primary attack value.
VCX-100 Light Freighter•Kanan Jarrus // 73
Spectre-13
4
0
10
4
2
Tail Gun: While you have a docked ship, you have a primary < weapon with an attack value equal to your docked ship’s primary attack value.
VCX-100 Light FreighterLothal Rebel // 68
2
4
0
10
4
Tail Gun: While you have a docked ship, you have a primary < weapon with an attack value equal to your docked ship’s primary attack value.
VCX-100 Light Freighter - VT-49 Decimator
- Vulture-class Droid Fighter•DFS-081 // 23
Preservation Programming3
3
2
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid Fighter•DFS-311 // 23
Scouting Drone1
3
2
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid Fighter••Haor Chall Prototype // 22
Xi Char Offering1
3
2
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid Fighter•••Precise Hunter // 24
Pinpoint Protocols3
3
2
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid FighterSeparatist Drone // 22
3
3
2
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid FighterTrade Federation Drone // 21
1
3
2
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid Fighter - Xi-class Light Shuttle
- YT-2400 Light FreighterWild Space Fringer // 72
1
4
2
6
4
Sensor Blindspot: While you perform a primary attack at attack range 0–1, do not apply the range 0–1 bonus and roll 1 fewer attack die.
YT-2400 Light Freighter - YV-666 Light Freighter
- Z-95-AF4 HeadhunterNashtah Pup // 4
Contingency Plan*
2
2
2
2
Escape Craft: Setup:Requires the Hound’s Tooth. You must begin the game docked with the Hound’s Tooth.
Z-95-AF4 Headhunter