Pilot card list ::
Open all sections - Close all sections- ARC-170 Starfighter104th Battalion Pilot // 5 [8]
2
3
2
1
3
3
ARC-170 Starfighter - A/SF-01 B-Wing
- Aggressor Assault Fighter•IG-88A // 7 [16]
Aggressive Automaton4
3
3
5
3
Advanced Droid Brain: After you perform a action, gain 1 calculate token.
Aggressor Assault Fighter•IG-88D // 6 [13]
Deadly Device4
3
3
5
3
Advanced Droid Brain: After you perform a action, gain 1 calculate token.
Aggressor Assault Fighter - Alpha-class Star Wing
- Attack Shuttle•Ezra Bridger // 4 [7]
Spectre-63
3
2
3
1
1
Locked and Loaded: While you are docked, after your carrier ship performs a primary or attack, it may perform a bonus primary attack.
Attack Shuttle - Auzituck Gunship
- BTA-NR2 Y-Wing•Aftab Ackbar // 4 [18]
"Junior"2
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Corus Kapellim // 4 [20]
"Gentleman Flyer"1
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-WingKijimi Spice Runner // 4 [4]
3
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Lega Fossang // 4 [19]
Hero of Humbarine1
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-WingNew Republic Patrol // 4 [7]
3
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Shasa Zaro // 3 [7]
3
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Teza Nasz // 4 [17]
Old Soldier4
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Wilsa Teshlo // 3 [14]
Veiled Sorority Privateer4
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing•Zorii Bliss // 5 [24]
Corsair of Kijimi5
2
1
4
3
Intuitive Interface: After you perform an action added to your action bar a , , or upgrade, you may perform a action.
BTA-NR2 Y-Wing - BTL-A4 Y-WingAmaxine Warrior // 4 [6]
3
2
1
6
2
BTL-A4 Y-Wing - BTL-B Y-Wing•Anakin Skywalker // 6 [23]
Hero of the Republic6
2
1
5
3
3
Plated Hull: While you defend, if you are not critically damaged, change 1 result to a result.
BTL-B Y-Wing - BTL-S8 K-Wing
- Belbullab-22 Starfighter
- C-ROC CruiserSeparatist Privateers // 63 []
3
0
12
4
5
Overdrive Burners: While you defend, if your revealed maneuver is speed 3–5, roll 1 additional defense die.
C-ROC CruiserSyndicate Smugglers // 63 []
3
0
12
4
5
Overdrive Burners: While you defend, if your revealed maneuver is speed 3–5, roll 1 additional defense die.
C-ROC Cruiser - CR90 Corellian Corvette
- Clone Z-95 Headhunter•"Boost" // 3 [8]
CT-48603
2
2
2
2
Versatile Frame: You can equip 1 or upgrade. While your revealer maneuver is blue, add white to your action bar.
Clone Z-95 Headhunter•"Hawk" // 3 [8]
Valkyrie 29294
2
2
2
2
Versatile Frame: You can equip 1 or upgrade. While your revealer maneuver is blue, add white to your action bar.
Clone Z-95 Headhunter•"Killer" // 3 [11]
Dependable Closer2
2
2
2
2
Versatile Frame: You can equip 1 or upgrade. While your revealer maneuver is blue, add white to your action bar.
Clone Z-95 Headhunter•"Knack" // 3 [7]
Incautious Instructor5
2
2
2
2
End of Game: Return all upgrades to their original ships.
Versatile Frame: You can equip 1 or upgrade. While your revealer maneuver is blue, add white to your action bar.
Clone Z-95 HeadhunterReaper Squadron Scout // 3 [2]
3
2
2
2
2
Versatile Frame: You can equip 1 or upgrade. While your revealer maneuver is blue, add white to your action bar.
Clone Z-95 Headhunter•"Stub" // 3 [8]
Scrappy Flier3
2
2
2
2
While you perform a primary attack, if the speed of your revealed maneuver is odd, roll 1 additional attack die.
Versatile Frame: You can equip 1 or upgrade. While your revealer maneuver is blue, add white to your action bar.
Clone Z-95 Headhunter•"Warthog" // 3 [10]
Veteran of Kadavo3
2
2
2
2
Versatile Frame: You can equip 1 or upgrade. While your revealer maneuver is blue, add white to your action bar.
Clone Z-95 Headhunter - Customized YT-1300 Light FreighterFreighter Captain // 6 [6]
1
2
1
8
3
Customized YT-1300 Light Freighter - Delta-7 Aethersprite•Ahsoka Tano // 4 [7]
“Snips"3
2
3
3
1
2
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Anakin Skywalker // 6 [10]
Hero of the Republic6
2
3
3
1
3
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Barriss Offee // 4 [9]
Conflicted Padawan4
2
3
3
1
1
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 AetherspriteJedi Knight // 4 [3]
3
2
3
3
1
1
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Luminara Unduli // 4 [7]
Wise Protector4
2
3
3
1
2
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Plo Koon // 5 [8]
Serene Mentor5
2
3
3
1
2
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite•Saesee Tiin // 4 [8]
Prophetic Pilot4
2
3
3
1
2
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7 Aethersprite - Delta-7B Aethersprite•Ahsoka Tano // 6 [10]
“Snips"3
3
2
3
3
2
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7B Aethersprite•Anakin Skywalker // 7 [15]
Hero of the Republic6
3
2
3
3
3
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7B Aethersprite•Barriss Offee // 5 [10]
Conflicted Padawan4
3
2
3
3
1
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7B Aethersprite•Jedi Knight // 6 [3]
Prophetic Pilot3
3
2
3
3
1
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7B Aethersprite•Luminara Unduli // 6 [7]
Wise Protector4
3
2
3
3
2
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7B Aethersprite•Plo Koon // 7 [17]
Guardian of the Republic5
3
2
3
3
2
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7B Aethersprite•Saesee Tiin // 6 [9]
Harsh Traditionalist4
3
2
3
3
2
Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 to perform a or action.
Delta-7B Aethersprite - Droid Tri-FighterColicoid Interceptor // 4 [4]
1
3
3
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter•DIS-347 // 4 [14]
Target Acquired3
3
3
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter•DIS-T81 // 4 [12]
Clever Circuits4
3
3
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter•••Fearsome Predator // 4 [16]
Fixated Pursuit3
3
3
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter••Phlac-Arphocc Prototype // 4 [14]
Predictive Analysis Protocol5
3
3
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-FighterSeparatist Interceptor // 4 [3]
3
3
3
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Droid Tri-Fighter - E-wing•Corran Horn // 7 [20]
Tenacious Investigator5
3
3
3
3
Experimental Scanners: You can acquire locks beyond range 3. You cannot acquire locks at range 1.
E-wing - Escape Craft
- Eta-2 Actis•Anakin Skywalker // 6 [20]
Hero of Coruscant6
2
3
3
3
3
Intuitive Controls: During the System Phase, you may perform a purple or purple action.
Eta-2 Actis•Obi-Wan Kenobi // 5 [15]
Guardian of Democracy5
2
3
3
3
3
Intuitive Controls: During the System Phase, you may perform a purple or purple action.
Eta-2 Actis•Shaak Ti // 5 [18]
Compassionate Mentor4
2
3
3
3
2
Intuitive Controls: During the System Phase, you may perform a purple or purple action.
Eta-2 Actis - Extras
- FangFighter•Bodica Venj // 5 [6]
Wrathful Warrior4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter••Clan Wren Volunteer // 5 [10]
Unlikely Ally4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter•Dirk Ullodin // 5 [10]
Aspiring Commando4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter•Fenn Rau // 6 [16]
Mandalorian Protector4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter•Joy Rekkoff // 5 [11]
Skull Squadron Ace4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter••Mandalorian Royal Guard // 5 [10]
Selfless Protector4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter•Old Teroch // 6 [16]
Mandalorian Mentor5
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighterSkull Squadron Pilot // 5 [6]
4
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighterZealous Recruit // 5 [8]
1
3
3
4
Concordia Faceoff: While you defend, if the attack range is 1 and you are in the attacker’s , change 1 result to an result.
FangFighter - FireballColossus Station Mechanic // 3 [5]
2
2
2
6
Explosion with Wings: Setup: You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.
Fireball•Jarek Yeager // 3 [9]
Too Old for This5
2
2
6
Explosion with Wings: Setup: You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.
Fireball•Kazuda Xiono // 4 [14]
Best Pilot in the Galaxy4
2
2
6
Explosion with Wings: Setup: You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.
Fireball•R1-J5 // 3 [8]
Bucket1
2
2
6
Explosion with Wings: Setup: You are dealt 1 facedown damage card. After you perform a action, you may expose 1 damage card to remove 1 disarm token.
Fireball - Firespray-class Patrol Craft
- G-1A Starfighter
- GR-75 Medium TransportEcho Base Evacuees // 65 []
7
2
0
12
3
4
Resupply Craft: After another friendly ship at range 0–1 performs an action, you may spend 1 . If you do, it removes 1 orange or red token, or recovers 1 shield.
GR-75 Medium TransportNew Republic Volunteers // 65 []
7
2
0
12
3
4
Resupply Craft: After another friendly ship at range 0–1 performs an action, you may spend 1 . If you do, it removes 1 orange or red token, or recovers 1 shield.
GR-75 Medium Transport - Gauntlet Fighter•Captain Hark // 7 [15]
Obedient Underling3
3
2
2
9
2
Gauntlet Fighter•Death Watch Warrior // 7 [10]
Fanatical Adherent2
3
2
2
9
2
Gauntlet Fighter•Mandalorian Resistance Pilot // 7 [10]
Clan Loyalist4
3
2
2
9
2
Gauntlet Fighter•Maul // 9 [20]
Lord of the Shadow Collective5
3
2
2
9
2
3
Gauntlet Fighter•Nite Owl Liberator // 7 [16]
Resolute Warrior2
3
2
2
9
2
Gauntlet Fighter - Gozanti-class CruiserFirst Order Sympathizers // 67 []
3
0
11
5
3
Docking Clamps: You can dock up to 4 small ships.
Gozanti-class Cruiser - HMP Droid GunshipBaktoid Drone // 5 [10]
1
2
1
5
3
Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship•DGS-047 // 5 [14]
Adaptive Intelligence1
2
1
5
3
Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship•DGS-286 // 5 [20]
Ambush Protocols3
2
1
5
3
Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship••Geonosian Prototype // 5 [18]
Devastation Protocols2
2
1
5
3
Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship••Onderon Oppressor // 4 [7]
Atmospheric Attack Module3
2
1
5
3
Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid GunshipSeparatist Predator // 5 [8]
3
2
1
5
3
Networked Aim: You cannot spend your locks to reroll attack dice. While you perform an attack, you may reroll a number of attack dice up to the number of friendly locks on the defender.
HMP Droid Gunship - HWK-290 Light Freighter
- Hyena-class Droid Bomber••Baktoid Prototype // 3 [9]
Function over Form2
2
2
5
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid Bomber•••Bombardment Drone // 3 [8]
Time on Target2
2
2
5
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid Bomber•DBS-32C // 4 [16]
Droid Control Signal Relay2
2
2
5
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid Bomber•DBS-404 // 4 [10]
Preservation Protocol Not Found2
2
2
5
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid BomberSeparatist Bomber // 3 [4]
2
2
2
5
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid BomberTechno Union Bomber // 3 [6]
2
2
2
5
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Hyena-class Droid Bomber - JumpMaster 5000•Tel Trevura // 6 [20]
Escape Artist4
2
2
6
3
1
JumpMaster 5000 - Kihraxz Fighter
- LAAT/i Gunship212th Battalion Pilot // 5 [7]
2
2
1
8
2
2
Fire Convergence: While a friendly ship performs a non- attack, if the defender is in your , you may spend 1 . If you do, the attacker rerolls up to 2 attack dice.
LAAT/i Gunship•"Hawk" // 5 [20]
Valkyrie 29294
2
1
8
2
2
Fire Convergence: While a friendly ship performs a non- attack, if the defender is in your , you may spend 1 . If you do, the attacker rerolls up to 2 attack dice.
LAAT/i Gunship•"Hound" // 5 [23]
Vigilant Tracker2
2
1
8
2
2
Fire Convergence: While a friendly ship performs a non- attack, if the defender is in your , you may spend 1 . If you do, the attacker rerolls up to 2 attack dice.
LAAT/i Gunship•"Warthog" // 6 [18]
Veteran of Kadavo3
2
1
8
2
2
Fire Convergence: While a friendly ship performs a non- attack, if the defender is in your , you may spend 1 . If you do, the attacker rerolls up to 2 attack dice.
LAAT/i Gunship - Lambda-class T-4a Shuttle
- Lancer-class Pursuit Craft
- M12-L Kimogila FighterCartel Executioner // 5 [3]
3
3
1
7
2
Dead to Rights: While you perform an attack, if the defender is in your , defense dice cannot be modified using green tokens.
M12-L Kimogila Fighter•Dalan Oberos // 5 [12]
Returned from the Grave3
3
1
7
2
Dead to Rights: While you perform an attack, if the defender is in your , defense dice cannot be modified using green tokens.
M12-L Kimogila Fighter•Torani Kulda // 5 [10]
Rodian Freelancer4
3
1
7
2
Dead to Rights: While you perform an attack, if the defender is in your , defense dice cannot be modified using green tokens.
M12-L Kimogila Fighter - M3-A Interceptor
- MG-100 StarFortress
- Modified TIE/ln Fighter•Captain Seevor // 4 [10]
Noisy Nuisance3
2
3
3
Notched Stabilizers: While you move, you ignore asteroids.
Modified TIE/ln FighterMining Guild Sentry // 3 [3]
1
2
3
3
Notched Stabilizers: While you move, you ignore asteroids.
Modified TIE/ln FighterMining Guild Surveyor // 3 [1]
2
2
3
3
Notched Stabilizers: While you move, you ignore asteroids.
Modified TIE/ln Fighter - Modified YT-1300 Light Freighter
- Naboo Royal N-1 Starfighter
- Nantex-class Starfighter•Berwer Kret // 4 [7]
Hive Guard Captain5
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class Starfighter•Chertek // 5 [15]
Opportunistic Ace4
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class Starfighter•Gorgol // 4 [9]
Handy Engineer2
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class StarfighterPetranaki Arena Ace // 4 [6]
4
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class StarfighterStalgasin Hive Guard // 4 [4]
3
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class Starfighter•Sun Fac // 6 [18]
Archduke’s Enforcer6
3
2
3
4
Pinpoint Tractor Array:You cannot rotate your to your . After you execute a maneuver, you may gain 1 tractor token to perform a action.
Nantex-class Starfighter - Nimbus-class V-wing•"Contrail" // 3 [11]
CT-49815
2
3
2
2
Twin Ion Engines: Ignore the “TIE” ship restriction on upgrade cards.
Nimbus-class V-wingLoyalist Volunteer // 3 [4]
2
2
3
2
2
Twin Ion Engines: Ignore the “TIE” ship restriction on upgrade cards.
Nimbus-class V-wingShadow Squadron Escort // 3 [3]
3
2
3
2
2
Twin Ion Engines: Ignore the “TIE” ship restriction on upgrade cards.
Nimbus-class V-wing - Quadrijet Transfer Spacetug•Constable Zuvio // 4 [13]
Missing Sheriff of Niima Outpost4
2
2
5
Spacetug Tractor Array: Action: Choose a ship in your at range 1. That ship gains 1 tractor token, or 2 tractor tokens if it is in your at range 1.
Quadrijet Transfer SpacetugJakku Gunrunner // 4 [4]
1
2
2
5
Spacetug Tractor Array: Action: Choose a ship in your at range 1. That ship gains 1 tractor token, or 2 tractor tokens if it is in your at range 1.
Quadrijet Transfer Spacetug•Sarco Plank // 4 [6]
The Scavenger2
2
2
5
Spacetug Tractor Array: Action: Choose a ship in your at range 1. That ship gains 1 tractor token, or 2 tractor tokens if it is in your at range 1.
Quadrijet Transfer Spacetug•Unkar Plutt // 4 [7]
Miserly Portion Master2
2
2
5
Spacetug Tractor Array: Action: Choose a ship in your at range 1. That ship gains 1 tractor token, or 2 tractor tokens if it is in your at range 1.
Quadrijet Transfer Spacetug - RZ-1 A-Wing•Arvel Crynyd // 3 [5]
Green Leader3
2
3
2
2
If you would fail a action by overlapping another ship, resolve it as though you were partially executing a maneuver instead.
Vectored Thrusters: After you perform an action, you may perform a red action.
RZ-1 A-Wing•Hera Syndulla // 5 [14]
Phoenix Leader6
2
3
2
2
Vectored Thrusters: After you perform an action, you may perform a red action.
RZ-1 A-Wing - RZ-2 A-WingBlue Squadron Recruit // 4 [4]
1
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Green Squadron Expert // 4 [2]
3
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•L'ulo L'ampar // 5 [16]
Luminous Mentor5
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Merl Cobben // 4 [7]
Distracting Daredevil1
1
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Ronith Blario // 4 [8]
Reckless Rookie2
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Suralinda Javos // 4 [10]
Inquisitive Journalist3
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Tallissan Lintra // 5 [12]
Deadly Approach5
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing•Wrobie Tyce // 4 [7]
Dynamic Aerialist4
2
3
2
2
Refined Gyrostabilizers: You can rotate your indicator only to your or . After you perform an action, you may perform a red or red action.
RZ-2 A-Wing - Raider-class CorvetteFirst Order Collaborators // 131 []
8
4
0
20
8
6
Concentrated Batteries: While you perform a primary, , or attack, if the defender is in your , roll 1 additional die.
Raider-class CorvetteOuter Rim Patrol // 134 []
8
4
0
20
8
6
Concentrated Batteries: While you perform a primary, , or attack, if the defender is in your , roll 1 additional die.
Raider-class Corvette - Resistance Transport
- Resistance Transport Pod
- Rogue-class Starfighter•Cad Bane // 5 [18]
Needs No Introduction4
2
2
5
2
Dead to Rights: While you perform an attack, if the defender is in your , defense dice cannot be modified using green tokens.
Rogue-class Starfighter•Cad Bane // 5 [18]
Infamous Bounty Hunter4
2
2
5
2
Dead to Rights: While you perform an attack, if the defender is in your , defense dice cannot be modified using green tokens.
Rogue-class Starfighter•IG-101 // 5 [19]
Tenacious Bodyguard4
2
2
5
2
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Rogue-class Starfighter•IG-102 // 5 [19]
Dueling Droid4
2
2
5
2
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Rogue-class Starfighter•IG-111 // 5 [21]
One Eye1
2
2
5
2
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Rogue-class StarfighterMagnaGuard Executioner // 4 [4]
3
2
2
5
2
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Rogue-class Starfighter••MagnaGuard Protector // 5 [18]
Implacable Escort4
2
2
5
2
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Rogue-class Starfighter•Nom Lumb // 5 [19]
Laughing Bandit1
2
2
5
2
Dead to Rights: While you perform an attack, if the defender is in your , defense dice cannot be modified using green tokens.
Rogue-class StarfighterOuter Rim Hunter // 5 [4]
3
2
2
5
2
Dead to Rights: While you perform an attack, if the defender is in your , defense dice cannot be modified using green tokens.
Rogue-class Starfighter - ST-70 Assault Ship
- Scavenged YT-1300
- Scurrg H-6 Bomber
- Sheathipede-class shuttle•Ezra Bridger // 4 [6]
Spectre-63
2
2
2
4
1
1
Comms Shuttle: While you are docked, your carrier ship gains . Before your carrier ship activates, it may perform a action.
Sheathipede-class shuttle•Fenn Rau // 4 [9]
Reluctant Rebel6
2
2
2
4
1
Comms Shuttle: While you are docked, your carrier ship gains . Before your carrier ship activates, it may perform a action.
Sheathipede-class shuttle - Sith Infiltrator
- StarViper-class Attack PlatformBlack Sun Assassin // 5 [6]
3
3
3
4
1
Microthrusters: While you perform a barrel roll, you must use the or template instead of the template.
StarViper-class Attack PlatformBlack Sun Enforcer // 5 [6]
2
3
3
4
1
Microthrusters: While you perform a barrel roll, you must use the or template instead of the template.
StarViper-class Attack Platform•Prince Xizor // 5 [7]
Black Sun Kingpin4
3
3
4
1
Microthrusters: While you perform a barrel roll, you must use the or template instead of the template.
StarViper-class Attack Platform - Syliure-class Hyperspace RingTransGelMag Control Link // 2 [0]
*
1
1
2
Hyperspace Docking Ring: 1 Delta-7 Aethersprite, Eta-2 Actis, or Nimbus-class V-wing can dock with you.
While a ship is docked with you, treat your initiative as that ship’s initiative. You are assigned that ship's dial. While you execute a basic maneuver, treat its speed as 1. Before you would execute an advanced maneuver, execute a stationary maneuver [] instead.
While no ship is docked with you, you are not assigned a maneuver dial, and do not activate or engage.
Syliure-class Hyperspace Ring - T-65 X-wing
- T-70 X-wingBlue Squadron Rookie // 5 [4]
1
3
2
4
3
Weapon Hardpoint: You can equip 1 , , or upgrade.
T-70 X-wingRed Squadron Expert // 5 [2]
3
3
2
4
3
Weapon Hardpoint: You can equip 1 , , or upgrade.
T-70 X-wing - TIE Advanced v1
- TIE Advanced x1•Maarek Stele // 5 [14]
Servant of the Empire5
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1Storm Squadron Ace // 4 [2]
3
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1Tempest Squadron Pilot // 4 [4]
2
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1•Ved Foslo // 4 [8]
Ambitious Engineer4
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1•Zertik Strom // 4 [6]
Pitiless Administrator3
2
3
3
2
Advanced Targeting Computer: While you perform a primary attack against a defender you have locked, roll 1 additional attack die and change 1 result to a result.
TIE Advanced x1 - TIE/D Defender•Captain Dobbs // 7 [15]
Reliable Replacement3
3
3
3
4
Full Throttle: After you fully execute a speed 3–5 maneuver, you may perform an action.
TIE/D DefenderOnyx Squadron Ace // 7 [6]
4
3
3
3
4
Full Throttle: After you fully execute a speed 3–5 maneuver, you may perform an action.
TIE/D Defender - TIE Interceptor•Nash Windrider // 4 [6]
Alderaanian Zealot2
3
3
3
1
Autothrusters: After you perform an action, you may perform a red or red action.
TIE InterceptorSaber Squadron Ace // 4 [3]
4
3
3
3
Autothrusters: After you perform an action, you may perform a red or red action.
TIE Interceptor - TIE Reaper•Captain Feroph // 4 [9]
Imperial Courier3
3
1
6
2
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE Reaper•Major Vermeil // 5 [16]
Veteran of Scarif4
3
1
6
2
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE ReaperScarif Base Pilot // 4 [6]
1
3
1
6
2
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE Reaper•Vizier // 4 [12]
Ruthless Tactician2
3
1
6
2
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE Reaper - TIE/ag Aggressor
- TIE/ba Interceptor•"Ember" // 4 [7]
Dying Flame4
3
3
2
2
Fine-Tuned Thrusters: After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a or action.
TIE/ba InterceptorFirst Order Provocateur // 5 [3]
3
3
3
2
2
Fine-Tuned Thrusters: After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a or action.
TIE/ba Interceptor•"Holo" // 5 [12]
Trick of the Light5
3
3
2
2
Fine-Tuned Thrusters: After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a or action.
TIE/ba Interceptor•Major Vonreg // 6 [18]
Red Baron6
3
3
2
2
Fine-Tuned Thrusters: After you fully execute a maneuver, if you are not depleted or strained, you may gain 1 deplete or strain token to perform a or action.
TIE/ba Interceptor - TIE/ca Punisher
- TIE/fo FighterZeta Squadron Pilot // 3 [3]
2
2
3
3
1
TIE/fo Fighter - TIE/ln Fighter•Moff Gideon // 3 [8]
Ruthless Remnant Leader4
2
3
3
2
TIE/ln Fighter - TIE/ph PhantomImdaar Test Pilot // 5 [6]
3
3
2
3
2
Stygium Array: After you decloak, you may perform an action. At the start of the End Phase, you may spend 1 evade token to gain 1 cloak token.
TIE/ph PhantomSigma Squadron Ace // 6 [9]
4
3
2
3
2
Stygium Array: After you decloak, you may perform an action. At the start of the End Phase, you may spend 1 evade token to gain 1 cloak token.
TIE/ph Phantom - TIE/rb HeavyCarida Academy Cadet // 5 [8]
1
2
1
8
Rotating Cannons: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/rb Heavy•Lyttan Dree // 4 [14]
Onyx 23
2
1
8
Rotating Cannons: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/rb HeavyOnyx Squadron Sentry // 5 [7]
3
2
1
8
Rotating Cannons: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/rb Heavy•"Rampage" // 5 [16]
Implacable Pursuer4
2
1
8
Rotating Cannons: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/rb Heavy - TIE/sa BomberGamma Squadron Ace // 4 [10]
3
2
2
6
Nimble Bomber: If you would drop a device using a template, you may use a or template of the same speed instead.
TIE/sa BomberScimitar Squadron Pilot // 4 [6]
2
2
2
6
Nimble Bomber: If you would drop a device using a template, you may use a or template of the same speed instead.
TIE/sa Bomber - TIE/se BomberSienar-Jaemus Test Pilot // 4 [8]
2
2
2
4
2
Pursuit Thrusters: During the System Phase, you may perform a action.
TIE/se Bomber - TIE/sf Fighter•Captain Phasma // 4 [14]
Scyre Survivor4
2
2
2
3
3
1
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/sf Fighter•Lieutenant LeHuse // 5 [18]
Unflinching Executioner5
2
2
2
3
3
1
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/sf FighterOmega Squadron Expert // 4 [10]
3
2
2
2
3
3
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/sf FighterZeta Squadron Survivor // 4 [4]
2
2
2
2
3
3
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/sf Fighter - TIE/sk StrikerBlack Squadron Scout // 4 [5]
3
3
2
4
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE/sk Striker•"Countdown" // 4 [8]
Death Defier4
3
2
4
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE/sk Striker•"Vagabond" // 4 [10]
Destitute Demolitionist2
3
2
4
Adaptive Ailerons: Before you reveal your dial, if you are not stressed, you must execute a white [1 ], [1 ], or [1 ] maneuver.
TIE/sk Striker - TIE/vn SilencerFirst Order Test Pilot // 5 [5]
4
3
3
4
2
Autothrusters: After you perform an action, you may perform a red or red action.
TIE/vn SilencerSienar-Jaemus Engineer // 5 [5]
1
3
3
4
2
Autothrusters: After you perform an action, you may perform a red or red action.
TIE/vn Silencer - TIE/wi Whisper Modified Interceptor709th Legion Ace // 4 [10]
4
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor•Kylo Ren // 6 [18]
Supreme Leader of the First Order5
3
2
2
3
2
3
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor•"Nightfall" // 4 [10]
709th Legion Veteran5
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified InterceptorRed Fury Zealot // 4 [3]
4
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor•"Whirlwind" // 4 [12]
Reap What You Sow5
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor•"Wrath" // 5 [15]
Herald of Destruction5
3
2
2
3
2
Heavy Weapon Turret: You can rotate your indicator only to your or . You must treat the requirement of your equipped upgrades as .
TIE/wi Whisper Modified Interceptor - Trident-class Assault ShipColicoid Destroyer // 85 []
8
3
0
10
4
3
Tractor Grasp: After you perform a Tractor Tentacles attack that hits, the defender gains 1 tractor token.
Trident-class Assault ShipLawless Pirates // 85 []
8
3
0
10
4
3
Tractor Grasp: After you perform a Tractor Tentacles attack that hits, the defender gains 1 tractor token.
Trident-class Assault Ship - UT-60D U-wing
- Upsilon-class Command Shuttle•Captain Cardinal // 7 [12]
Principled Instructor4
4
1
6
6
After an enemy ship at range 0–3 is destroyed, lose 1 .
Linked Battery: While you perform a attack, roll 1 additional die.
Upsilon-class Command Shuttle•Petty Officer Thanisson // 7 [14]
Alert Flight Controller1
4
1
6
6
Linked Battery: While you perform a attack, roll 1 additional die.
Upsilon-class Command ShuttleStarkiller Base Pilot // 7 [8]
2
4
1
6
6
Linked Battery: While you perform a attack, roll 1 additional die.
Upsilon-class Command Shuttle - V-19 Torrent Starfighter
- VCX-100 Light Freighter•Alexsandr Kallus // 7 [19]
Fulcrum4
4
0
10
4
Tail Gun: While you have a docked ship, you have a primary < weapon with an attack value equal to your docked ship’s primary attack value.
VCX-100 Light Freighter•Hera Syndulla // 7 [20]
Spectre-25
4
0
10
4
Tail Gun: While you have a docked ship, you have a primary < weapon with an attack value equal to your docked ship’s primary attack value.
VCX-100 Light Freighter•Kanan Jarrus // 8 [20]
Spectre-13
4
0
10
4
2
Tail Gun: While you have a docked ship, you have a primary < weapon with an attack value equal to your docked ship’s primary attack value.
VCX-100 Light FreighterLothal Rebel // 7 [8]
2
4
0
10
4
Tail Gun: While you have a docked ship, you have a primary < weapon with an attack value equal to your docked ship’s primary attack value.
VCX-100 Light Freighter - VT-49 Decimator
- Vulture-class Droid Fighter•DFS-081 // 2 [7]
Preservation Programming3
3
2
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid Fighter•DFS-311 // 3 [10]
Scouting Drone1
3
2
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid Fighter••Haor Chall Prototype // 2 [4]
Xi Char Offering1
3
2
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid Fighter•••Precise Hunter // 3 [8]
Pinpoint Protocols3
3
2
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid FighterSeparatist Drone // 2 [3]
3
3
2
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid FighterTrade Federation Drone // 2 [0]
1
3
2
3
Networked Calculations: While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0–1 to change 1 result to an or result.
Vulture-class Droid Fighter - Xi-class Light Shuttle•Agent Terex // 4 [13]
Devious Provocateur3
2
2
5
2
End of Game: Return all upgrades to their original ships.
Xi-class Light Shuttle - YT-2400 Light FreighterWild Space Fringer // 8 [7]
1
4
2
6
4
Sensor Blindspot: While you perform a primary attack at attack range 0–1, do not apply the range 0–1 bonus and roll 1 fewer attack die.
YT-2400 Light Freighter - YV-666 Light Freighter
- Z-95-AF4 HeadhunterNashtah Pup // 1 [0]
Contingency Plan*
2
2
2
2
Escape Craft: Setup:Requires the Hound’s Tooth. You must begin the game docked with the Hound’s Tooth.
Z-95-AF4 Headhunter