Upgrade card list ::
Open all sections - Close all sections- Astromech
- BombProton Bombs // 5When you reveal your maneuver dial, you may discard this card to drop 1 proton bomb token.
This token detonates at the end of the Activation phase.
Proton Bomb Token: When this bomb token detonates, deal 1 faceup Damage card to each ship at Range 1 of the token. Then discard this token.BombCluster Mines // 4Action: Discard this card to drop 1 cluster mine set. When a ship's base or manuever template overlaps a cluster mine token, that token detonates.
Cluster Mine Token: When one of these bomb tokens detonate, the ship that moved through or overlapped that token rolls 2 attack dice and suffers 1 damage for each and rolled. Then discard that token.BombConner Net // 4Action: Discard this card to drop 1 Conner net token.
When a ship's base or maneuver template overlaps this token, this token detonates.
Conner Net Token: When this bomb token detonates, the ship that moved through or overlapped that token suffers 1 damage, receives 2 ion tokens, and skips its "Perform Action" step. Then discard the token.BombProximity Mine // 3Action: Discard this card to drop 1 proximity mine token.
When a ship’s base or maneuver template overlaps this token, this token detonates.
Proximity Mine Token: When this bomb token detonates, the ship that moved through or overlapped this token rolls 3 attack dice and suffers all damage () and critical damage () rolled. Then discard this token.BombThermal Detonators // 3When you reveal your maneuver dial, you may discard this card to drop 1 thermal detonator token. This token detonates at the end of the Activation phase.
Thermal Detonators Token: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage, receives 1 stress token. Then discard the token.BombSeismic Charges // 2When you reveal your maneuver dial, you may discard this card to drop 1 seismic charge token. This token detonates at the end of the Activation phase.
Seismic Charge Token: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage. Then discard the token.Bomb - CannonArc Caster // 2Rebel and Scum only. Dual card.
4 navigate_before1navigate_nextAttack: Attack 1 ship.If this attack hits, you must choose 1 other ship at Range 1 of the defender to suffer 1 damage. Then flip this card.
OR
At the start of the Combat phase, you may receive a weapons disabled token to flip this card.Cannon - Cargo
- Crew
- Damage deck
- Elite
- Hardpoint
- Illicit
- Missiles
- ModificationServomotor S-foils // 0T-65 X-wing only. Dual card.
(Closed) Reduce your primary attack value by 1. Your action bar gains . Treat your (2) and (2) maneuvers as green. At the start of the Activation phase, you may flip this card.
OR
(Attack) Your action bar gains . If you are stressed, when you reveal a (3) or (3) manuever, you may treat it as a red (3) or (3) in the same direction. At the start of the Activation phase, you may flip this card.Modification - Obstacle
- Salvaged Astromech
- SystemsThrust Corrector // 1When defending, if you have 3 or fewer stress tokens, you may receive 1 stress token to cancel all of your dice results. If you do, add 1 result to your roll. Your dice cannot be modified again during this attack. You can equip this upgrade only if your hull value is "4" or lower.Systems•Targeting Scrambler // 0At the start of the planning Phase, you may receive a weapons disabled token to choose a ship at Range 1-3 and assign it the "Scrambled" Condition.
Scrambled Condition: When attacking a ship at Range 1 that is equipped with the "Targeting Scrambled" upgrade, you cannot modify your attack dice. At the end of the Combat phase, remove this card.Systems - Team
- Tech
- Title
- Torpedoes
- Turret